This is the final rift. With the exception of timeless
guardians, there is no trash.
Upon approaching the citadel, you see Nozdormu suspended in
a shackle of time. Upon closer inspection it seems to
resemble the hand of a giant being; Ora. Ora is an almost
completely ethereal being, possessing no consistent form.
His energy comes directly from the lines of time.
Ora: "You... Wish to free... This?... This...
monstrosity?..."
Ora: "He... Is... Time?..."
Ora: "He... Is... Afraid..."
Ora: "He will betray... all... for him..."
Ora: "Now... Join him!"
Primary Abilities
The first two phases of this fight consist of no tank. They
are merely battling the two ethereal hands of Ora.
Phase 1:
Ora's hand effortlessly swats through the raid, causing
severe damage to whomever is hit. It can be dodged, but
moves relatively fast.
Palm drive: Ora's hand swings high into the air, targeting one person.
Upon slamming to the ground, the target takes 50% HP in damage and is locked in a temporal cage for one minute. Regen is disabled,
the target is magic immune and the player is unable to do anything. Around the target, rift dwellers spawn, needing to be killed.
Fingers of Light: Ora randomly targets raid members casting a chain of light from his fingertips. They are much like the eye beams of Illidian, but faster. If a player is hit, the light beam bounces to all surrounding players, like chain lightning, amplifying the damage over each target.
Swipe: Ora swipes his hand through the raid. All affected players are knocked to the side into a group, dealing damage, slowing movement/attack/casting speed. Members must disperse quickly or risk being destroyed by Ora's other attacks.
After defeating Ora's first hand, phase 2 begins. Ora
releases his grasp on Nozdormu, allowing him to regain
consciousness.
Nozdormu: "Mortals? What has happened. I feel like I have
been in an eternal slumber."
Ora: "They come... to save... you..."
Nozdormu: "Protect me, mortals, while I regain strength."
Nozdormu releases a deafening roar, before collapsing to the
ground. All mana and health regeneration is increased by
400% for 30 seconds.
Ora: "You all... PERISH!..."
Nozdormu's begins channeling a spell to regain his strength.
Phase 2:
Time rip: Ora swipes at the lines of time, opening a temporal rift, allowing mobs to pour out of the rift. Mobs from the rift target Nozdormu and attempt to lengthen his recovery. Rifts stay active forever. Cast every minute.
Temporal lapse: Ora claims, "To... the... past!..." randomly
targeting a raid member, effectively deleveling a characters skills to that of a random lower level (30-50). All skills not in the level range selected are unusable. Gear effects still apply (ie: healing on a high level item).
All abilities of Phase 1 still occur periodically.
Upon Nozdormu regaining his strength, he roars again,
increasing all mana and health regeneration by 400% for 30
seconds.
Nozdormu: "Mortals, I have returned. Let us patch this rift
in time!"
Ora: "Presistance..."
Nozdormu casts an arcane spell, closing all temporal rifts
opened up until that point.
Phase 3:
For the first time Ora materializes into an ethereal form.
Nozdormu attacks the hulking avatar, acting as tank. Much
like the rock giants in the Burning Crusade, every 20% Ora
splits into an image, that needs to be offtanked. When Ora
splits, he performs an arcane explosion, dealing damage to
all members of the raid. Each split posses the same skills
as the original Ora, but weaker in potency.
Image
Split: Ocassionaly Ora splits into images that surround the border of the area. The images run through the raid group, randomly, which must be dodged. If they are not dodged, the person hit will take severe damage. Upon initiating this skill, the raid is sucked into the middle of the area and a -50% movment speed debuff is applied.
Timeless
Focus: A debuff that is applied to tanks every 30 seconds. This debuff illuminates whichever split of Ora they have #1 threat on. It renders them immune to the effects of Image Split. Lasts 2 minutes.
Upon defeating Ora, Nozdormu turns to you.
Nozdormu: "Mortals, I, and every creature in time, are
forever indebted to you. When you are ready, let us destroy
this rift once and for all."
When you are ready, you talk to Nozdormu and he commences
closing the rift. As the rift is closed, Nozdormu takes you
to the Caverns of Time.
Timeless Guardians
These trash mobs come in packs of 2. They guard the second rift and on. They are annoying minibosses who have a zone-wide soul link; they share damage and die at the same time. They randomly switch off between being spell immune and melee immune. Casting damaging spells on the spell immune guardian will result in 100% spell damage reflection and will trigger an AE around BOTH guardians. The same goes for meleeing
the melee immune guardian. They both have four passive
abilities that alternate randomly. Both guardians cannot
have the same aura simultaneously:
-
AE Silence
-
Attack speed -50%
-
Damage taken -50%
-
Spell reflection
Upon reaching 20% the guardians frenzy; melee damage
decreases by 50% but attack speed increases by 250%. At
5%, the guardians will begin to channel a spell for an
AE suicide. This cannot be dodged and they must be
killed before the spell is cast or the raid is killed.
Mark of the Timeless
There is a legendary item that can be crafted via this zone. Each of the timeless dweller bosses have a very low chance to drop a piece of a shattered trinket casing. Once the four trinket casing pieces are found, you must find five gem shards in timeless coffers throughout the zone. When you have all these pieces, you can begin a quest towards achieving the final item; Mark of the Timeless.
Mark of the Timeless Defender
Binds when picked up
Unique-Equipped
Trinket
Classes: Warrior, Paladin, Druid
Requires Level %level%
Equip: Increases defense by %def%.
Equip: Increases expertise by %expertise%.
Use: Increases hitpoints, armor, and block value by 15% for 20 seconds (2 minute cooldown).
Cannot be used inside Battlegrounds or Arenas.
Mark of the Timeless
Redeemer
Binds when picked up
Unique-Equipped
Trinket
Classes: Priest, Paladin, Druid, Shaman
Requires Level %level%
Equip: Increases spellpower by %spellpower%.
Equip: Increases spell haste rating by %spellhaste%.
Use: Increase spell haste by 100% and reduce spell mana cost by 100% for 20 seconds (2 minute cooldown).
Cannot be used inside Battlegrounds or Arenas.
The tank and healer versions of this trinket are shown
below: